

In offering this hack as a joint afterlife of both Flappy Bird and Super Mario World, I propose that its primary terrain is computational memory itself, revealed as a function of physical hardware, the encoded rhetoric of software, and the transmission of shared culture.
PLAY FLAPPY BIRD ONLINE HACKED ARCHIVE
4 A practice that engages the archive of “dead” computational media not only within artistic traditions of remix, tinkering, and collage, but also with a media archaeological eye toward temporality and memory.

This haunting, I will contend over the next eight minutes, constitutes a regenerative practice: a “circuit bending,” to draw on a theoretical and practical challenge from Garnet Hertz and Jussi Parikka. SethBling’s hack then produces a chimeric object a hybrid of plastic, logic, and time the ghost of one game haunting the shell of another. 3 The exploit allows players to play a fully functional port of Flappy Bird inside Super Mario World, recycling the former’s gameplay within the latter’s graphics. 2016: Prolific YouTube streamer SethBling releases a video demonstrating how, using a series of glitches and graphical exploits present in the console original of Super Mario World, he transformed the game into an ad hoc computer, and with timed jumps and button presses, wrote three hundred and thirty-one bytes of data into the console’s RAM-data corresponding to the original source code of Flappy Bird.
